Spider-Man is this month's Game Informer cover story, and they'll be doing coverage throughout the month. Here's the cover by the one and only Alex Ross.
[youtube]http://www.youtube.com/watch?v=_uyIp5C1N5M[/youtube]
It's a toybox unlike other fighting games (literally, if you go by the intro of the original game). But underneath this toybox is a hidden layer of mechanics and constantly-changing meta. It can be casual and hardcore in vastly different ways, and again unlike other fighters. You're not memorising combos, you're learning the mechanics and physics of the game. But you don't have to, it's easy to just hop in. It can be a party game and a high-level tournament game at once. Coupled with the variety of characters and modes, there's endless play. It introduced me to Kirby, Metroid and Fire Emblem, while still attracting to my initial Mario, Pokemon and Zelda fandom.
Which one is your favourite tends to go by what you're looking for. The competitive scene will likely always favour Melee but personally, I love them all. It's like video game crack, just slap the Smash Bros logo on a new game and I'm instantly sold. Hell, chances are it'll be my GOTY this year, no matter the competition. I just love it that much.
Below are two great videos on the Melee competitive scene. The first is a quick look at what makes the game perhaps the longest-staying community and longest-growing meta out there (*especially* for a game that was never patched). The second is a four hour long documentary that I do recommend if you have the time.
[youtube]http://www.youtube.com/watch?v=dpyYdMNKknk[/youtube]
[youtube]http://www.youtube.com/watch?v=jX9hbbA-WP4[/youtube]
[youtube]http://www.youtube.com/watch?v=_uyIp5C1N5M[/youtube]
Hmm, how to pitch Smash.
It's a toybox unlike other fighting games (literally, if you go by the intro of the original game). But underneath this toybox is a hidden layer of mechanics and constantly-changing meta. It can be casual and hardcore in vastly different ways, and again unlike other fighters. You're not memorising combos, you're learning the mechanics and physics of the game. But you don't have to, it's easy to just hop in. It can be a party game and a high-level tournament game at once. Coupled with the variety of characters and modes, there's endless play. It introduced me to Kirby, Metroid and Fire Emblem, while still attracting to my initial Mario, Pokemon and Zelda fandom.
Which one is your favourite tends to go by what you're looking for. The competitive scene will likely always favour Melee but personally, I love them all. It's like video game crack, just slap the Smash Bros logo on a new game and I'm instantly sold. Hell, chances are it'll be my GOTY this year, no matter the competition. I just love it that much.
Below are two great videos on the Melee competitive scene. The first is a quick look at what makes the game perhaps the longest-staying community and longest-growing meta out there (*especially* for a game that was never patched). The second is a four hour long documentary that I do recommend if you have the time.
[youtube]http://www.youtube.com/watch?v=dpyYdMNKknk[/youtube]
[youtube]http://www.youtube.com/watch?v=jX9hbbA-WP4[/youtube]