The difference is that The Joker wasn't the topic of every third conversation in Batman Begins.
LOL, indeed. Exactly what comes to mind.
I actually liked that Thor and Odin are referenced so much but we don't see them. Adds mystique and a sense of anticipation. The boss fights are less spectacular in scale but if you look back, GOW1 didn't have many boss fights. It wasn't until GOW2 and GOW3 where they built up to all these boss fights with all the gods and characters of greek mythology. However, I enjoyed the boss fights especially if you add the Valkryies.
According to game director Cory Barlog, that is because a lot of boss fights had to be cut during the game’s development, owing to time constraints. “You know, there are several bosses that I had to cut throughout the game simply because we got about 15 to 20 people on each boss, and those bosses go anywhere from a year to two each,” Barlog said in an exclusive interview with GamingBolt. “Which I think is something a lot of people underestimate, “there’s not enough bosses in this game!” You’re kind of being greedy, because while I’d love like ten more bosses in there, this game would have taken like 20 years to make,” Cory said to GamingBolt.
Barlog also notes that to some degree, the intent always was to make a leaner game than what God of War 2 and especially God of War 3 had been.
“All the stuff I was approaching, the way I was telling it, the way I explained it to people in the beginning was, “look, this is how we’ll do it. Simple story, complex characters. And we’ll figure everything out from there. Focus on this father and son journey, a coming of age for both of these characters, while they’re on the road. That’s it. Everything else, we’ll come up with as we go,” he said.
“We didn’t start by plotting “this is so-and-so, he wants to kill so-and-so, and he wants this”. Those characters came from the interactions in the story, and what they would offer, and the concept of limiting the number—something that I think we were criticized a little bit about, too. There’s not a lot of characters. There’s not a lot of bosses. And that’s intentional, 100%. You look at the first God of War game, not a lot of bosses. Not a lot of characters. And I think that’s good. I thought of God of War 3, I love it, but it’s like a swan song for Greek mythology, so there’s a lot of characters, which we spent two games building up relationships for. Now, we’re introducing Kratos to a new world, and like a fish going into a tank, he needs to adjust. We need to leave the bag in the water for a little while before we release him in so he can go free.”
and reveal of his strength when he launched Kratos in the air one of the more surprising twists in recent gaming? I knew there was something up with the guy but I thought he wanted Kratos to kill him or something and was a little shocked when Kratos got punched 30 feet in the air lol. I saw a video with different streamers reactions to that part and it’s hilarious.