What I keep pushing here? You won't admit that this game is dying on PC despite all the obvious evidences which suggests so. You keep calling it "normal" and a "cycle". That's denial. BF4 is on pace to overtake BF1 population on PC, and we're not even halfway through BF1's life cycle: https://www.reddit.com/r/Battlefield/co ... rtake_bf1/RIFA wrote:I don't know what you keep pushing here since I agreed on the segmented player base and I also agreed that these issues occur even more often when using the matchmaking system. Which is what they mostly complain about. Which leads to not finding servers. It is a problem but still this ain't proof of a game being dead unless you limit that concept by certain choices you make (especially on PC).
Like I said, I have servers that I added to my favorite list which I realized will always be populated. Vanilla and DLC. Maybe it's the PC gamer in me but I never relied to matchmaking. I always loved integrating myself in certain communities. Certain servers that I know and that work for me. And because of this I haven't really felt what you felt. And I've did this for all games I've played on PC. From Half-Life and Quake 2 back in the day to Call of Duty: Modern Warfare 2 and Battlefield games. Unfortunately in latest COD games you don't have this luxury so if matchmaking fails there then you're fucked as a player.
But I'm well aware of the issue. It's been present since BF3 so I'm not arguing against that at all.
Maybe they will consider changing the Premium structure in such way that it doesn't affect the actual core content (maps, weapons, vehicles, factions). I know that DICE maps cost a lot of $$$ to make so I'm not sure how it can be handled. Maybe lower the price of premium or maybe change the format of the available micro-transactions. Or maybe still have premium but offer different perks for it that are not related to core-content while also not creating the pay-2-win fiesta that was in Infinite-Warfare. Its a tough job for DICE and EA to think of ways to negative the negative effects of Premium.
Also I forgot to say. Battlefield 4 didn't receive a ton of content and didn't got fixed the first 6 months at all. Actually the player-base declined. Just like with Battlefield 1, even worse. What happened is that after 1 year, DICE LA finally fixed the game and started to pour in content and took over the game. Therefore in the second year of Battlefield 4 the growth started to occur. So so far, Battlefield 1 is on track. There's not a lot of fixing required now so it's only the lack of new content.
I don't use the matchmaking option but the server browser. I want to play a game of Frontlines but I can't find a fucking server that's not empty. I want to play a DLC operation when I have the time, and not during peak hours or on a server located on another continent with 200+ ping.
Btw, despite the fact that it took a year to fix BF4, the playerbase remained fairly stable compared to BF1. An important reason for this was that DICE - and this is where you are simply wrong - released a lot of new content and quickly (paired with CTE). DLCs dropped with short intervals (including some free stuff). This is what DICE should do with BF1 to curb the declining playerbase. But no, they're doing the opposite by stretching it out. Again, let's compare:
BF4 - October/November 2013
China Rising - December 3, 2013
Second Assault - February 18, 2014
Naval Strike - March 25, 2014
Dragon's Teeth - July 15, 2014
Final Stand - November 18, 2014
vs
BF1 - October 2016
They Shall Not Pass - Late March 2017
In The Name of The Tsar - September 2017
Turning Tides - December 2017
Apocalypse - February 2018
DICE just announced that Frontlines will be coming to two vanilla maps in June. Maybe this can reinvigorate some interest in this game. I highly doubt it will last for long though.