Video Games Part II
At last, joining the PS4 club later today
It looks like a new Batman Arkham game with the Court of Owls as the villains is finally coming out this year or next year at the latest with a potential announcement coming out in the early half of the year. WBGM has been teasing an announcement for some time and I'm expecting a Game Informer reveal sometime before May 2019.
A new Batman game is really all I want since all I ever have time to play is replaying old Arkham games and NBA 2k
A new Batman game is really all I want since all I ever have time to play is replaying old Arkham games and NBA 2k
Announcing yet another Batman game is only a sad reminder that they still can't do Supes.£
Meh, I don't care about any other DC superheroes. Just give me more Batman. And it's been 4 years since the last one... and 6 since a good one. That's a big enough gap to not call it "yet another Batman game".
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Playing Borderlands the Handsome Collection and Borderlands 2 is still so much fun. How the heck haven’t we gotten even an announcement for Borderlands 3 yet?
There really isn’t a game I can think of that is similar this gen. I guess the closest thing is Destiny, but Borderlands 2 still blows it out of the water.
There really isn’t a game I can think of that is similar this gen. I guess the closest thing is Destiny, but Borderlands 2 still blows it out of the water.
Superhero games are inherently difficult to make because most characters are too powerful to make a game about.Master Virgo wrote: ↑January 2nd, 2019, 9:10 amAnnouncing yet another Batman game is only a sad reminder that they still can't do Supes.£
Imagine a game about Magneto or Green Lantern. The possibilities are so many that most game designers wouldn't know where to begin.
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Yeah, I cannot imagine a good Superman game without AC: Odyssey sized map, at least. And a good chunk of outer space to explore as well... and he’d still have to be nerfed cause Supes should be able to traverse that sort of space in a matter of seconds. Extremely difficult character to (truly) adapt in any medium, let alone games.
Well you do have games where you play as a literal god who needs a boi to help him scale 4 meter high obstacles so i see no problem with thism4st4 wrote: ↑January 3rd, 2019, 6:30 amYeah, I cannot imagine a good Superman game without AC: Odyssey sized map, at least. And a good chunk of outer space to explore as well... and he’d still have to be nerfed cause Supes should be able to traverse that sort of space in a matter of seconds. Extremely difficult character to (truly) adapt in any medium, let alone games.
Lol
Anyway the size isnt the problem, the texture loading is, but this can be dealt with if the game forces you to pick where you go before you fly there at superspeed and force you into a short cutscene of him building up power then another one of him travelling through like a space tunnel (where lets say the player can have minimal input of direction, so that that isnt a cutscene too) during which time the textures of the destination will have loaded. If this all amounts to like 8-10 seconds it wont be so obvious but will still need a very specific kind of engine to support it.
As for the slower flying speed, blur effects covering up the texture load will do fine