Batman: Arkham Knight (PC/PS4/XB1)

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And the way you're driving the beast (better have insurance jackass!) just seems so careless and badass... Batman.

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Well... Someone fucked up.
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Oh boy... kotaku:
“I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state,” said one quality assurance tester who worked on the game for years. “It’s been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago.”

Two sources, requesting anonymity to avoid jeopardizing their careers, spoke with Kotaku over the past week in hopes of explaining how the broken PC version of Arkham Knight made it out the door. They both said that Warner Bros. was aware of the many issues facing Arkham Knight on PC and that the publisher chose to ship the game regardless, not to maniacally screw over customers—but because they believed it was good enough.

Warner Bros. did not return my multiple requests for comment.
In the fallout from the PC version, Rocksteady claims it’s now actively working on the PC.
Another source, who did not work on the QA team but was close to the game’s production, said this closely lined up with what they’d seen and heard throughout the game’s development.

In various meetings, QA teams were told the new consoles were “not nearly as easy to work with as [Rocksteady] expected” and testers should focus time on finding console bugs. This particular team was made up of roughly 100 people, with about 10% focused on the PC version
http://kotaku.com/sources-warner-bros-k ... 1714915219

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I beat the main story just now and overall I loved it. They did a fabulous job with Scarecrow and even though who Arkham Knight was, was obvious I liked him as a villain. Now trying to 100% for the complete ending. Rocksteady did a hell of a job with their ending trilogy. Now I wish they make a Superman game.

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Created by Arkham Origins’ developer WB Games Montreal, the DLC takes place in an entirely new area called the Seagate Amusement Park, a nautical theme park built on top of an oil rig that the Joker has rigged to be a massive death trap. “We wanted to recreate the feeling of being trapped in a bizarre and unique open environment playing a game of cat and mouse with the Joker,” says design producer Justin Vazquez.

The expansion incorporates Arkham Knight’s Dual Play system that allows the player to switch characters at the press of a button, and culminates in an epic tag-team throwdown between Batgirl and Robin and the Joker and Harley Quinn. “Seeing these four iconic characters together at the same time will be a real thrill,” Vazquez says. And for the first time in the Arkham series, Harley will be sporting her trademark black and red ensemble from Batman: The Animated Series.

The DLC features side quests, collectibles left behind by the Joker, and Easter eggs for hardcore DC Comics fans. “[It’s] a love letter to the original game that started this incredible franchise,” Vazquez says. “Batgirl: A Matter of Family” launches July 14 for Arkham Knight DLC ­season-pass holders (PS4 and Xbox One, $40), or it can be purchased separately on July 21 for $6.99.

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The DLC was made by Montreal? Interesting.

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