Some of the best games make me want to stay in their world far longer than average. You're right about those misty mountains. Almost like Twin Peaks. Wait... Twin Peaks IS Washington State, right?? And it's not (just) about the graphics either, I do the same thing in Destiny 2's Tower or Animal Crossing: Now Horizon - I try to find the edge of the game world and just stare with my character at the distance, that unwritten code behind those mountains still manages to capture my imagination, if done right. Game that does something beyond what's in front of you and makes you feel the environment by engaging your senses is exceptionally well designed. The magic, so to speak, is between the written lines of code. Often, you can find memorable moments that would otherwise be left unnoticed during a playthrough, like that distant whale in Uncharted 4's Scotland chapter, if you wait long enough, or that one exceptionally big rat in Part II, or this plastic bag, just doing what plastic bags do best - floating in the wind:
One thing I noticed during my playthrough, is how unsanitized the combat set pieces are and how unwilling I find myself restarting the encounter, despite spending way too many shotguns shells and molotovs (difficulty spike and on Hard is Real in Hillcrest). I feel like Ellie's 'fucks' are also my own and her bloody hands and messy face is how it should be after these violent encounters. This is in no way Hitman - Perfect Headshot Only Playthrough. At least not during this first time. No, you stumble, smash glass, stab, shoot, jump and crawl through mud.
𝑰 𝒘𝒂𝒏𝒕𝒆𝒅 𝒕𝒐 𝒔𝒉𝒐𝒐𝒕 𝒊𝒏 𝒕𝒉𝒆 𝒓𝒆𝒂𝒍 𝒅𝒆𝒔𝒆𝒓𝒕. 𝑻𝒉𝒆𝒚 𝒅𝒊𝒅𝒏'𝒕 𝒔𝒉𝒐𝒐𝒕 𝑱𝒂𝒘𝒔 𝒊𝒏 𝒕𝒉𝒆 𝒔𝒘𝒊𝒎𝒎𝒊𝒏𝒈 𝒑𝒐𝒐𝒍.
- 𝑫𝒆𝒏𝒊𝒔 𝑽𝒊𝒍𝒍𝒆𝒏𝒆𝒖𝒗𝒆