X-Men: Days of Future Past (2014)

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Cilogy wrote:
Vader182 wrote:Days of Future Past is kind of a really bad movie. But at least it reminders to be entertaining, so there's that.


-Vader
How?
Most of the movie feels vapid and unmotivated, it has bizarre pacing, the digital cinematography is incredibly flat and the framerate is fucked so the motion in the action scenes looks broken (since it is).

Most of the plot "beats"are random and arbitrarily decided. OH Magneto is here. Oh this is there. Better overcome this obstacle. How do we do it. Oh here's a random way, there's a fast kid. It's all a mess of cool stuff in a sequence that equals two hours but there's little causality from one scene to the next. You could play 52 pickup in the editing room for Days of Future Past and the story would still make sense. For a movie all about how one action leads to far reaching consequences, it sure doesn't follow that philosophy into the actual scene to scene storytelling.

Like, the good guys figured out the villain's plan because they happened to be around a TV. Charles just "is" a certain way for barely developed reasons, Magneto "is" a way because of barely developed reasons, and a few scenes later they're both back to being classic Charles and classic Magneto invalidating the poorly developed introductions in the first place. Same goes for Mystique. They introduce us to variations of these people and we're meant to accept it at face value with relatively little to no development in the text. Oh, and the whole Sentinel storyline barely goes anywhere in the actual storytelling lol. They're never really a threat and Magneto easily figures out how to control them. Whoops, that undercuts the entire central villain plot!

I think most of the stuff I described gets by since the cast rules and they really sell it, but the ACTUAL text itself does not. It helps it has a couple awesome action scenes and in general it's a pretty fun movie.


-Vader

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Vader182 wrote:Most of the movie feels vapid and unmotivated, it has bizarre pacing, the digital cinematography is incredibly flat and the framerate is fucked so the motion in the action scenes looks broken (since it is).

Most of the plot "beats"are random and arbitrarily decided. OH Magneto is here. Oh this is there. Better overcome this obstacle. How do we do it. Oh here's a random way, there's a fast kid. It's all a mess of cool stuff in a sequence that equals two hours but there's little causality from one scene to the next. You could play 52 pickup in the editing room for Days of Future Past and the story would still make sense. For a movie all about how one action leads to far reaching consequences, it sure doesn't follow that philosophy into the actual scene to scene storytelling.

Like, the good guys figured out the villain's plan because they happened to be around a TV. Charles just "is" a certain way for barely developed reasons, Magneto "is" a way because of barely developed reasons, and a few scenes later they're both back to being classic Charles and classic Magneto invalidating the poorly developed introductions in the first place. Same goes for Mystique. They introduce us to variations of these people and we're meant to accept it at face value with relatively little to no development in the text. Oh, and the whole Sentinel storyline barely goes anywhere in the actual storytelling lol. They're never really a threat and Magneto easily figures out how to control them. Whoops, that undercuts the entire central villain plot!

I think most of the stuff I described gets by since the cast rules and they really sell it, but the ACTUAL text itself does not. It helps it has a couple awesome action scenes and in general it's a pretty fun movie.


-Vader
Well said! :clap:

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Allstar wrote:
Vader182 wrote:Most of the movie feels vapid and unmotivated, it has bizarre pacing, the digital cinematography is incredibly flat and the framerate is fucked so the motion in the action scenes looks broken (since it is).

Most of the plot "beats"are random and arbitrarily decided. OH Magneto is here. Oh this is there. Better overcome this obstacle. How do we do it. Oh here's a random way, there's a fast kid. It's all a mess of cool stuff in a sequence that equals two hours but there's little causality from one scene to the next. You could play 52 pickup in the editing room for Days of Future Past and the story would still make sense. For a movie all about how one action leads to far reaching consequences, it sure doesn't follow that philosophy into the actual scene to scene storytelling.

Like, the good guys figured out the villain's plan because they happened to be around a TV. Charles just "is" a certain way for barely developed reasons, Magneto "is" a way because of barely developed reasons, and a few scenes later they're both back to being classic Charles and classic Magneto invalidating the poorly developed introductions in the first place. Same goes for Mystique. They introduce us to variations of these people and we're meant to accept it at face value with relatively little to no development in the text. Oh, and the whole Sentinel storyline barely goes anywhere in the actual storytelling lol. They're never really a threat and Magneto easily figures out how to control them. Whoops, that undercuts the entire central villain plot!

I think most of the stuff I described gets by since the cast rules and they really sell it, but the ACTUAL text itself does not. It helps it has a couple awesome action scenes and in general it's a pretty fun movie.


-Vader
Well said! :clap:
n b4 vader rejects your approval.

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If this movie is bad...what does that make X-Men Apocalypse? The worst movie ever made? :think:

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I enjoy the first half of Apocalypse.


-Vader

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Vader182 wrote:I enjoy the first half of Apocalypse.


-Vader
So you like it more than this or...?

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no


-Vader

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In some ways X-Men: Apocalypse is better than Rogue One.

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man Vader, that's sort of a jarringly surprising response to what I'd personally consider on the best movies in the genre lol

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