m4st4 wrote:Mr. Caine wrote:
This looks awsome even to a halo hater like me
WTF, is that official?Looks awesome.
Caine, you might even play this one day.
Yep its official. The fans pieced it together.
m4st4 wrote:Mr. Caine wrote:
This looks awsome even to a halo hater like me
WTF, is that official?Looks awesome.
Caine, you might even play this one day.










m4st4 wrote:prince, one simple answer to ease your ''pain'': It is XBOX exclusive. XBOX owners got to have THEIR game and it's Halo.



MSUspartans2211 wrote:m4st4 wrote:prince, one simple answer to ease your ''pain'': It is XBOX exclusive. XBOX owners got to have THEIR game and it's Halo.
Halo is honestly the only reason I own an Xbox. Halo is the real deal.


prince0gotham wrote:been playing some UT3 recently which reminded me how I still don't get what the Halo franchise has that the UT series doesn't have in TONS and TONS and then some
xcept maybe an interesting campaign and story I just really don't get what makes people FLOCK onto the multiplayer so much
I understand it being a successful franchise, I don't understand it having a cult following regarding the multiplayer because it's not in any way as outstanding as wonderful hardcore classic games that are now practically dead for the simple reason that there's no servers running em
i mean look at the warfare mode on UT2k4 or UT3 for example
people would say true twitch shooters are dead because there's no interest them anymore but that's wrong, there's tons of people that still love them, tons... the industry just assumed that they should stop producing them for some unknown reason
So many UT fans are dying for either a new UT game or even, hell, UT2k4 or 3 to just have servers and yet noone seems to think it would be a good idea to bring them back
and it's not just the qualities of the UT franchise, the creator kit was one of the best parts of the game which, even though dead for years now, still has an active modbase... 5 years after it died... what does that tell you?



Addicted2Movies wrote:prince0gotham wrote:been playing some UT3 recently which reminded me how I still don't get what the Halo franchise has that the UT series doesn't have in TONS and TONS and then some
xcept maybe an interesting campaign and story I just really don't get what makes people FLOCK onto the multiplayer so much
I understand it being a successful franchise, I don't understand it having a cult following regarding the multiplayer because it's not in any way as outstanding as wonderful hardcore classic games that are now practically dead for the simple reason that there's no servers running em
i mean look at the warfare mode on UT2k4 or UT3 for example
people would say true twitch shooters are dead because there's no interest them anymore but that's wrong, there's tons of people that still love them, tons... the industry just assumed that they should stop producing them for some unknown reason
So many UT fans are dying for either a new UT game or even, hell, UT2k4 or 3 to just have servers and yet noone seems to think it would be a good idea to bring them back
and it's not just the qualities of the UT franchise, the creator kit was one of the best parts of the game which, even though dead for years now, still has an active modbase... 5 years after it died... what does that tell you?
People still play Halo 2 online. Even after Microsoft cut xbox live support for the game there is a very devout following of people who play it online through unofficial methods (xbconnect). Halo far exceeds the UT franchise; no ifs, ands, or buts.



prince0gotham wrote:Addicted2Movies wrote:
People still play Halo 2 online. Even after Microsoft cut xbox live support for the game there is a very devout following of people who play it online through unofficial methods (xbconnect). Halo far exceeds the UT franchise; no ifs, ands, or buts.
with what does it exceed it? the enormous player base?
UT2k4 was better than Halo 2 when both were the shit and that doesn't seem to have changed at all, even during the UT3 time
with UT you've always had more weapons, more vehicles, more maps, more game mods, mutators, downloadable game mods, downloadable maps, a game editor, more flexibility, incredibly fast pace of gameplay (similar to quake, more so in UT2004 than in UT3) + more dodging + shooting's almost entirely in perspective ( -> more skill based ), no camping possible (ever), UT3 had better graphics than Halo 3 (which reminds me of the UT engine that a lot of games have been using since 2007 and is no lesser in epicness and functionality than the legendary source engine...)
I could literally spend days and just mod my game, download huge map packs, ending up with 200 maps at one point, totally separate and completely gamechanging mods that function more or less on their own and have fun with that.
I don't know how you can really argue with this. UT games have always been more feature heavy, in numbers and amount and quality. UT just pushed things to the limits.
I can agree with m4st4 tho for saying that xbox needs it's thing.






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