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Re: God of War (PS4): The Godfather
Posted: May 17th, 2018, 11:44 pm
by m4st4
For those of you who finished the main story, please go back to the shack.
@Vader, agreed on the sentiment. Although, you sort of accept the general narrative by the end of it, the...
All of the characters are really fleshed out because of it.
Re: God of War (PS4): The Godfather
Posted: May 18th, 2018, 12:10 am
by Vader182
That's true.
However...
-Vader
Re: God of War (PS4): The Godfather
Posted: May 18th, 2018, 12:48 am
by m4st4
Vader182 wrote: ↑May 18th, 2018, 12:10 am
That's true.
However...
-Vader
LOL, indeed. Exactly what comes to mind.
Re: God of War (PS4): The Godfather
Posted: May 18th, 2018, 3:33 pm
by SolidMel10
m4st4 wrote: ↑May 18th, 2018, 12:48 am
Vader182 wrote: ↑May 18th, 2018, 12:10 am
That's true.
However...
-Vader
LOL, indeed. Exactly what comes to mind.
Re: God of War (PS4): The Godfather
Posted: May 18th, 2018, 4:00 pm
by m4st4
It helps build the world for sure. Makes it feel more organic and believable, mythos brought to life. Most of the stuff they’re talking about is right around the corner.
Re: God of War (PS4): The Godfather
Posted: May 18th, 2018, 6:29 pm
by Peripheral
m4st4 wrote: ↑May 17th, 2018, 11:44 pm
For those of you who finished the main story, please go back to the shack.
@Vader, agreed on the sentiment. Although, you sort of accept the general narrative by the end of it, the...
All of the characters are really fleshed out because of it.
Ahhh, forgot to report back that I went back to the shack. Can't wait to see what's to come
Re: God of War (PS4): The Godfather
Posted: May 31st, 2018, 12:43 pm
by m4st4
Needed more boss fights?
According to game director Cory Barlog, that is because a lot of boss fights had to be cut during the game’s development, owing to time constraints. “You know, there are several bosses that I had to cut throughout the game simply because we got about 15 to 20 people on each boss, and those bosses go anywhere from a year to two each,” Barlog said in an exclusive interview with GamingBolt. “Which I think is something a lot of people underestimate, “there’s not enough bosses in this game!” You’re kind of being greedy, because while I’d love like ten more bosses in there, this game would have taken like 20 years to make,” Cory said to GamingBolt.
Barlog also notes that to some degree, the intent always was to make a leaner game than what God of War 2 and especially God of War 3 had been.
“All the stuff I was approaching, the way I was telling it, the way I explained it to people in the beginning was, “look, this is how we’ll do it. Simple story, complex characters. And we’ll figure everything out from there. Focus on this father and son journey, a coming of age for both of these characters, while they’re on the road. That’s it. Everything else, we’ll come up with as we go,” he said.
“We didn’t start by plotting “this is so-and-so, he wants to kill so-and-so, and he wants this”. Those characters came from the interactions in the story, and what they would offer, and the concept of limiting the number—something that I think we were criticized a little bit about, too. There’s not a lot of characters. There’s not a lot of bosses. And that’s intentional, 100%. You look at the first God of War game, not a lot of bosses. Not a lot of characters. And I think that’s good. I thought of God of War 3, I love it, but it’s like a swan song for Greek mythology, so there’s a lot of characters, which we spent two games building up relationships for. Now, we’re introducing Kratos to a new world, and like a fish going into a tank, he needs to adjust. We need to leave the bag in the water for a little while before we release him in so he can go free.”
Re: God of War (PS4): The Godfather
Posted: June 3rd, 2018, 6:05 pm
by PowerDump
Was the arrival of the Stranger
Re: God of War (PS4): The Godfather
Posted: April 29th, 2020, 12:37 pm
by Numbers
Finally finished this cuz I'm on a video game grind rn, and I fucking loved it. Didn't expect a GoW game to make me so emotional.